Schools of Magic
Common Schools (0-70%)
- Elemental (water, fire, lightning, earth, wind)
- Passage
- Protection
- Mending
Less Common Schools (71-100%)
- Weather
- Counter
- Arcane/True Magic
- Control
Spell Lists
Elemental
- Missile
- Ball
- Bolt
- Shield
- Barrier
- Elemental
Passage
- Detect Magic, Light
- Knock, Hold, Blur
- Transparency, Detect Invisibility, Lock
- Breathing
- Flying
- Pass Wall
- Shape Change
Protection
- Counter 1, Shield, Detect Magic
- Counter 2, Shield Wall, Knowledge
- Counter 3, Minor Protection from Element
- Counter 4, Major Protection from Element
- Counter 5, Encase
Mending
- Heal
- Cure
- Web/Joining, Breaking
- Shaping
Weather
- Detect Weather
- Wind, Wind Counter
- Rain, Rain Counter
- Storm, Storm Counter
Control
- Persuade Minor, Calm, Enrage
- Minor Illusion (including Blur), Fatigue
- Wound, Effect Mental State/Senses (Sleep, Confusion, Blind, Deafen, Laugh)
- Persuade Major, Illusion (including Transparency)
- Major Illusion, Area Effect, Effect Senses
- Force (Paralyze, Move, Breath, Run, Sleep, etc.)