Weapons

Legend: †† = May be thrown | † = Two-handed weapon

Knives and Swords

Weapon Damage STR Cost Wt (lbs)
Dagger†† 1d6−1 10 0.2
Rapier 1d6 9 40 1.0
Saber 2d6−2 10 50 3.0
Shortsword 2d6−1 11 60 4.0
Broadsword 2d6 12 80 5.0
Bastard Sword (1 hand) 2d6+1 13 100 7.0
Bastard Sword (2 hands)† 3d6−2 13 100 7.0
2-Handed Sword† 3d6−1 14 120 10.0
Great Sword† 3d6+1 16 150 15.0

Axes/Hammers/Maces

Weapon Damage STR Cost Wt (lbs)
Club†† Varies 10 3+
Hatchet†† 1d6 9 15 2.0
Hammer†† 1d6+1 10 25 4.0
Mace†† 2d6−1 11 40 6.0
Small Ax 1d6+2 11 30 5.0
War Ax 2d6 12 60 8.0
Morningstar 2d6+1 13 100 12.0
Great Hammer† 2d6+2 14 110 16.0
Battle Axe† 3d6 15 130 22.0

Missile Weapons

Weapon Damage STR Cost Wt (lbs) Notes
Thrown Rock 1d6−4 0.5
Sling† 1d6−2 2 1.0 Including rocks
Small Bow† 1d6−1 9 20 4.0 2 shots/turn if adjDEX 15+
Horse Bow† 1d6 10 30 4.0 2 shots/turn if adjDEX 16+
Longbow† 1d6+2 11 40 4.0 2 shots/turn if adjDEX 18+
Light Crossbow† 2d6 12 50 6.0 Every other turn; every if 14+
Heavy Crossbow† 3d6 15 80 10.0 Every 3rd turn; every other 16+
Arrows (20) 20 1.0
Quarrels (20) 20 1.0

Pole Weapons

Weapon Damage STR Cost Wt (lbs) Notes
Javelin†† 1d6−1 9 20 3.0 Too short for 2-hex
Spear†† 1d6 11 40 6.0 2-2.5 yards
Spear (2 hands)††,† 1d6+1 11 40 6.0 2-2.5 yards
Halberd† 2d6 13 70 16.0 2-2.5 yards
Pike Axe† 2d6+2 15 100 22.0 2.5-3 yards
Trident 1d6 10 30 4.0 Too short for 2-hex
Cavalry Lance 3d6−1 13 100 20.0 Mounted only
Pike† 2d6+1 12 50 12.0 5 yards

Unusual Weapons

Weapon Damage STR Cost Wt (lbs) Notes
Quarterstaff† 1d6+2 11 20 5.0
Net†† 1d6−3 10 40 2.0
Cestus By STR 20 2.0
Whip 1d6−1 8 30 1.0
Lasso†† Varies 8 10 1.0
Boomerang†† 2d6−1 11 20 3.0
Nunchaku 1d6+1 9 35 4.0
Torch 1d6 fire 1 1.0
Bola†† 9 15 1.0