Turn Sequence
| Phase | Name | Order | Description |
|---|---|---|---|
| 1 | Initiative | 1d6 per side | Winner chooses to move first or second |
| 2 | Renew Spells | DEX+INT+WIS (high→low) | Pay mana to maintain continuing spells |
| 3 | Initial Movement | Initiative order | Move or yield; movement stops upon engagement |
| 4 | Final Movement | Initiative order | Those who yielded now move |
| 5 | Actions | adjDEX (high→low) | Execute chosen action |
| 6 | Forced Retreat | — | Those who dealt damage and took none may push enemies back |