Turn Sequence

Phase Name Order Description
1 Initiative 1d6 per side Winner chooses to move first or second
2 Renew Spells DEX+INT+WIS (high→low) Pay mana to maintain continuing spells
3 Initial Movement Initiative order Move or yield; movement stops upon engagement
4 Final Movement Initiative order Those who yielded now move
5 Actions adjDEX (high→low) Execute chosen action
6 Forced Retreat Those who dealt damage and took none may push enemies back