Survivability
Each year in a track requires a survival roll. Roll 2d6 + your best attribute modifier. A natural 12 always survives; a natural 2 always dies.
| Track | Survival (2d6) | XP/Year | Money/Year |
|---|---|---|---|
| Merchant | 4+ | 750 | 100 x highest skill level |
| Campaigner | 9+ | 1,200 | 200 x highest skill level |
| Laborer | 2+ | 500 | 25 x highest skill level |
| Magic | 9+ | 900 | 75 x highest skill level |
| Underworld | 8+ | 1,000 | 125 x highest skill level |
| Civil Service | 4+ | 750 | 75 x highest skill level |
| Craft | 3+ | 600 | 75 x craft skill level |
| Hunter/Gatherer | 6+ | 800 | 25 x highest skill level |