Survivability

Each year in a track requires a survival roll. Roll 2d6 + your best attribute modifier. A natural 12 always survives; a natural 2 always dies.

Track Survival (2d6) XP/Year Money/Year
Merchant 4+ 750 100 x highest skill level
Campaigner 9+ 1,200 200 x highest skill level
Laborer 2+ 500 25 x highest skill level
Magic 9+ 900 75 x highest skill level
Underworld 8+ 1,000 125 x highest skill level
Civil Service 4+ 750 75 x highest skill level
Craft 3+ 600 75 x craft skill level
Hunter/Gatherer 6+ 800 25 x highest skill level