Skill Tracks

For each year in a track, use the year number or roll 1d20:

Year Merchant Campaigner Laborer Magic Underworld Civil Service Craft Hunter/Gatherer
1 Weapon Weapon Parry Weapon Deceit Weapon Dagger Weapon Weapon
2 Weapon Parry Weapon Weapon Parry Persuasion Weapon Parry Deceit Weapon Parry Weapon Parry
3 Coins Weapon Parry Coins Literacy Weapon Persuasion Enchanting Weapon
4 Deceit Weapon Literacy Literacy Weapon Parry Detect Truth Enchanting Weapon Parry
5 Persuasion Weapon Parry Knowledge Sleight of Hand Deceit Detect Truth Arts Archery
6 Sleight of Hand Weapon Maker Skill Perception Persuasion Knowledge Herb Lore Archery
7 Literacy Weapon Parry Maker Skill Skill Point Persuasion Knowledge Herb Lore Archery
8 Street Smarts Tracker Portage Spell Point Literacy Weather/Path Literacy Tracker
9 Weather/Path Medic Portage Spell Point Street Smarts Diplomacy Logistics Tracker
10 Morale Hunter +1 STR Spell Point Stealth Logistics Appraise Herbs
11 Diplomacy Coins +1 DEX Coins Sleight of Hand Barter Knowledge Herbs
12 Logistics Literacy +1 CON Medic Bribery Bribery Coins Knowledge
13 Barter Knowledge +1 STR Herb Lore Appraise Coins Maker Skill Survival
14 Bribery Alert +1 DEX Knowledge Perception Coins Maker Skill Alert
15 Appraise Alert +1 CON Knowledge Poison Literacy Maker Skill Alert
16 Perception Perception Gamble Bluff Gamble Literacy Maker Skill Poison
17 Knowledge Stealth Miner Diplomacy Bluff Contracts/Law Maker Skill Stealth
18 Bluff Barter Sailor Enchanting Diplomacy Estimate Estimate Perception
19 Luck Weather/Path Luck Enchanting Coins Street Smarts Street Smarts Hunting
20 Alert Survival Herb Lore Alert Alert Sleight of Hand Barter Hunting
21 Jack of Trades Jack of Trades Jack of Trades Jack of Trades Jack of Trades Jack of Trades Jack of Trades Jack of Trades

If you already have a skill and roll it again, you get +1 toward the next skill level.