Injury Thresholds & Death
These apply to both Fatigue and Body (whichever is worse):
| Condition | Effect |
|---|---|
| Down to 1/2 (but above 5) | −1 to all rolls |
| Between 1 and 5 | −2 to all rolls |
| 0 | Unconscious |
| Negative 1/2 starting value | Survival save each turn (3d6 ≤ CON) |
| Negative full starting value | Survival save each turn with penalty |
Survival Save Penalty: Once past negative full starting value, the penalty equals how far past the threshold you've gone.
Survival saves continue each turn until the character is healed above the threshold or fails a save and dies.
Example: A character with Body 30 goes unconscious at 0. At −15, they begin making survival saves (3d6 ≤ CON). At −30, saves continue but are now penalized. At −35, the penalty is −5 (3d6 ≤ CON − 5). Each turn they must save again until healed above −15 or they fail and die.