Derived Pools
Fatigue Points
Fatigue tracks the depletion of physical or mental energy due to exertion, stress, or environmental factors.
- Fatigue = CON + WIS + INT + (DEX or STR, whichever is higher) + 2d6
- Normal hits reduce Fatigue only.
- 0 fatigue means your character is unconscious.
- Death by exhaustion: if Fatigue goes negative by your original total, make a survival saving throw (3d6 ≤ CON) each turn until the character either recovers or dies.
Body Points
Body points represent how many wounds a character can sustain before dying.
- Body = 2/3 x Fatigue (round up)
- Critical hits (roll of 3 or 4) reduce both Fatigue AND Body.
- 0 body means your character is semi-unconscious. (Limited set of actions - see GM)
- When Body goes negative by your original total, make a survival saving throw (3d6 ≤ CON) each turn until the character either recovers or dies.