Overview

Pillars is a fantasy world built for exploration and discovery. It runs on a system evolved from The Fantasy Trip, emphasizing tactical combat, meaningful choices, and characters who grow through play rather than through accumulating numbers.

The world has depth:

This is a world that rewards curiosity. There are answers to the mysteries, if you look hard enough. But looking has costs, and the answers aren't always comfortable.

Tone: Serious high fantasy. Wonder and danger in equal measure. Magic is mysterious, not mechanical. The world feels real because it follows rules—but the rules go deeper than anyone knows.

Gameplay: Exploration, problem-solving, tactical combat when it matters, character-driven stories. The system gets out of the way when it should and tightens around decisions that count.

What I'm looking for: Players who want to inhabit a world, not just raid it. Who ask "why is this here?" not just "what's the loot?" Who understand that the best stories come from choices with real stakes.

The world has secrets.

Come find them.